Amazon Web Services, Inc. (AWS) announced the availability of AWS Deadline Cloud, a fully
managed service that helps customers set up, deploy, and scale rendering
projects in minutes, so they can improve the efficiency of their
rendering pipelines and take on more work. With Deadline Cloud,
customers creating computer graphics, visual effects (VFX), or
innovating their pipelines to incorporate artificial
intelligence-generated (AI-generated) visuals can build a cloud-based
render farm-aggregated compute-that scales from zero to thousands of
compute instances for peak demand, without needing to manage their own
infrastructure. Customers can use built-in customization tools and
integrations with digital content creation (DCC) software, such as
Autodesk Arnold, Autodesk Maya, Foundry Nuke, and SideFX Houdini, to
tailor their render pipelines for specific projects and directly render
from preferred tools for use in design, modeling, animation, visual
effects, and more. With Deadline Cloud, creative teams can accelerate
production timelines by running more projects in parallel, without
worrying about capacity limits. Deadline Cloud offers built-in
budget-management capabilities that help customers understand costs with
high granularity on a project-by-project basis, and with no upfront
costs. Customers only pay when they are rendering. To get started with
Deadline Cloud, visit
aws.amazon.com/deadline-cloud.
The
final frames for VFX and other digital media are generated through a
process called rendering that takes 2D and 3D digital content data and
computes an output, such as an image or video. The demand for rendering
high-resolution content developed by creative studios and generative AI
tools has led many organizations to set up their own on-premises
infrastructure-render farms-that combine the power of hundreds, even
thousands, of computing nodes to process rendering jobs. Comprised of
queues (submitted render jobs) and fleets (groups of nodes that process
queues), render farms can take weeks or even months to build and deploy
and require significant planning and upfront commitments to procure
hardware and configure complex infrastructure. Organizations must decide
between provisioning for peak demand, which can result in costly
infrastructure sitting idle between delivery periods, or running into
fixed capacity constraints that can limit the number of concurrent
projects they can take on, delay projects, or lead to missed delivery
commitments. Render farms also require companies to connect software
from multiple, specialized DCC tools like software for animation or
games cinematics. If the software in the asset pipeline is not
compatible or current with the render management tool, studios need to
remain on older software versions, compromise their desired workflow, or
introduce additional processes to integrate the software. Additionally,
organizations need to track and manage costs to stay on budget, and
often in-house tools lack capabilities to easily track project costs.
While some organizations use render management software like AWS Thinkbox Deadline,
many studios don't have the in-house staff or IT resources to configure
or manage their own cloud-based compute infrastructure and must look
externally for alternative compute and IT support. As a consequence,
organizations may lack scaling capacity to easily grow their business.
With
Deadline Cloud, customers in industries like media and entertainment,
architecture, and engineering can transform their content-rendering
pipelines for projects spanning films, television shows, commercials,
games, industrial design, and more-without upfront investments or
ongoing costs between projects. Customers can access Deadline Cloud
through the AWS Management Console and use a guided process to build
their render farm, including providing the size and duration of their
projects to determine instance type and configuring permissions.
Deadline Cloud automatically provisions Amazon Elastic Compute Cloud
instances and manages the network and compute infrastructure,
simplifying customers' ability to scale compute based on demand. For
customers that have already invested in on-premises compute, Deadline
Cloud can integrate with and extend their existing compute and use it to
execute rendering jobs. Customers can use built-in integrations with
popular DCC tools, relieving them of manually setting up and licensing
rendering projects with each DCC and reducing the time and effort
required to tailor their rendering pipelines for each job. For example,
an animation studio can combine DCC and generative AI techniques to
render compute-intensive scenes with Deadline Cloud at scale for an
upcoming film, without worrying about impacting other projects or
provisioning additional infrastructure. Deadline Cloud's dashboard
provides customers a comprehensive view to analyze logs, preview
in-progress render jobs, and easily review and control costs. With
Deadline Cloud, customers can link their own third-party software
licenses with the service, or they can easily engage usage-based
licensing for rendering with existing DCC tools and render engines. The
scale and elasticity of Deadline Cloud-through its pay-as-you-go
model-means customers do not need expensive hardware or have to spend
time setting up an on-premises render farm.
"We are at a tipping
point in the industry where demand for rendering quality VFX and the
amount of content created using generative AI are outpacing customers'
on-premises render farm capacity," said Antony Passemard, general
manager of Creative Tools at AWS. "AWS Deadline Cloud meets any
customer's rendering requirements by providing a scalable render farm
without having to manage the underlying infrastructure. Creative teams
can embrace the velocity of content pipelines and respond quickly to
opportunities to accept more projects, while meeting tight deadlines and
delivering high-quality content."
Deadline Cloud is generally
available today in US East (Ohio), US East (N. Virginia), US West
(Oregon), Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific
(Tokyo), Europe (Frankfurt), and Europe (Ireland).
Animaj is a
next-generation media company that brings high-quality and inspiring
brands to kids and families worldwide. "Our business is rooted in
automating and optimizing the production of 3D animated scenes that
spark kids' imaginations worldwide. Running our unique pipeline - which
combines several steps of complex character animation manipulations - is
tedious and time-consuming when done on custom infrastructure, creating
content bottlenecks and detracting from time that we could spend
innovating on storytelling," said Antoine Lhermitte, VP of
Engineering at Animaj. "With AWS Deadline Cloud, we can scale render
capacity up or down based on dynamic workloads and adjust capacity in
minutes rather than hours. By offloading undifferentiated work, we have
been able to deploy seven times faster, giving us the ability to
expedite our artists' inventions so they can focus on creativity and
bringing inspiring stories to global audiences."
Company 3 is a
comprehensive postproduction facility for features, episodic,
commercials, and music videos. "Over the years, we have invested in
on-premises resources for handling our large rendering jobs," said Phil
Wortas, Director of New Technology, Company 3. "The flexibility of AWS
Deadline Cloud for managing render computing, both on-premises and in
the cloud, and the ability to use Open Job Description to allow us to
build the integrations we need freely, helped us easily share job
execution processes across multiple departments in our company."
For
over thirty-five years, SideFX has been providing artists with
procedural 3D animation and visual effects tools designed to create the
highest-quality cinematic results. "As the creators of Houdini,
industry-leading visual effects software, it is vitally important to us
that the artist experience when using our tools is intuitive,
customizable, and future-proofed," said Rob Stauffer, Technical
Consulting Manager, SideFX. "The integration of Houdini with AWS
Deadline Cloud means artists can use advanced and familiar tools for
motion graphics, virtual reality, and more, before seamlessly rendering
in the cloud directly from Houdini, allowing creators to stay focused on
innovating new ways to deliver breathtaking content rather than
managing rendering workstreams. We look forward to exploring new
opportunities to augment the richness of Houdini's comprehensive toolset
with the performance and capabilities of Deadline Cloud."